❀ The Fairhaven Field Guide ❀

đŸ§Ș Potion Brewing

Beneath Hazel’s perfectly respectable farmhouse sits a perfectly unrespectable basement: a witch’s workroom with a cauldron already bubbling in the corner. This page is your brewer’s companion — what goes in the pot, what comes out, and why your pantry is secretly a spell component chest.

Tara raises a glowing wand beside a bubbling cauldron in the basement workroom.
the workroom at midnight — something green and promising đŸ§Ș

The Workroom & the Cauldron

The basement opens up as the main story pulls Tara into the craft (see The Craft: An Introduction). It comes equipped with one cauldron; the ability to build additional cauldrons unlocks later in the game — the quest To Summer it Up For You rewards you with a cauldron blueprint, at which point your production line can finally match your ambitions.

The brewing workflow

  1. Learn a recipe. Potion recipes arrive through main story quests and magical tasks for coven members — the early quest Something’s Brewing is exactly what it sounds like. You can’t brew what nobody’s taught you.
  2. Gather ingredients. Recipes draw on all three of your daytime trades: crops you’ve farmed, plants and oddments you’ve foraged, and ores you’ve mined.
  3. Set the cauldron going. Load the ingredients, start the brew, and go live your daylight life — like other crafting stations, the cauldron works while you don’t.
  4. Collect and deploy. Bottle in hand, pour it, drink it, or deliver it to whichever coven member asked so nicely.

a brew begun at bedtime is a potion by breakfast 🌙


Verified Potions

The full recipe book is long — the names below are ones this journal has confirmed; you’ll unlock plenty more, including powders and distillations, as your studies deepen.

Potion What it does
Miracle Grow Potion Pour on seeds or plants to speed their growth; also works on crafting stations to hurry them along
Ultra Miracle Grow Potion The same idea, considerably more of it — significant growth acceleration
Revitalizing Potion Replenishes some of Tara’s energy — bottled second wind
Ardor-Cooling Potion Dampens unwanted passion; the centerpiece of the quest Un-Love Potion #9
Spirit Flame Potion A ritual component — brewed for the coven’s seasonal workings

A note on the two families you’ll lean on hardest:

⚠ spoilers — some brews exist purely to move the story. Quest potions (banishing-adjacent brews, ritual components like the Spirit Flame, remedies for particular townsfolk’s particular problems) unlock exactly when the plot needs them. If a quest is waiting on a potion, the quest itself supplies the recipe — check your to-do list before panic-foraging.


Stocking the Witch’s Pantry

Brewing rewards the player who hoards a little of everything:

Source Keep on hand Why
Farming A few of each crop, each season Recipes and coven tasks love asking for what just went out of season
Foraging Wild plants, mushrooms, flowers The classic potion base; free for the walking
Mining Common ores and gems The mineral notes in many magical recipes
Shops Odds and ends The general store fills gaps — the owner is, after all, sympathetic to the cause

Lore aside: Lina Dahl-Johnson, who sells you half these ingredients over the counter by day, is the coven’s High Priestess by night. She knows exactly what you’re brewing. She will not say a word.

Brewer’s Habits Worth Forming

  1. Brew ahead of quests. If a coven member mentions needing something, start it that night — one story task asks for three Miracle Grow Potions at once.
  2. Never sell your last of anything. Tomorrow’s recipe wants it; see Money-Making for what’s actually safe to sell.
  3. Queue before bed. The cauldron brews while you sleep; an empty cauldron overnight is a small tragedy.
  4. Expand when allowed. The moment extra cauldrons unlock, build them — late-game rituals and requests come thirsty.

tip: label nothing, sniff everything — kidding. drink the green one only if you brewed the green one 🌙