🌱 Your First Week
Every transplant needs a little time to take root, and so will you. Below is a gentle day-by-day plan for your first stretch on Fairhaven. Treat it as a trellis, not a cage — the game’s to-do quests will lead you through the same ground in their own order, and because seasons only change when you say so, nothing here can be missed. Story details are kept deliberately spoiler-light; when you want the full pressing, see the Story Overview and Chapter 1.
🌿 Lore aside: Tara arrives on Fairhaven with a suitcase, a career left behind on the mainland, and a grandmother who is not telling her everything. Hazel’s evenings are… occupied. You’ll find out with what soon enough.
Day 1 — Arrival & settling in
- Follow the opening scenes: meet Hazel, get the tour of the farmhouse and the overgrown farm.
- Open your journal (the to-do list) and get in the habit of checking it — it is the game’s main compass. See Controls & Interface.
- Do whatever small tasks the game hands you: your first seeds, your first watering with the Water Pot, a bit of tidying.
- Wander only as far as your legs and curiosity carry you, then go to bed at a sensible hour — sleep is how your energy refills, and staying up past midnight costs you dearly tomorrow.
Day 2 — First crops in the ground
- Water yesterday’s planting. Crops in Garden Beds need water each day they’re growing.
- Plant anything else the quests ask for. Early crops take only a few days to mature, so the loop teaches itself quickly.
- Visit Dahl General Store and meet Lina — she sells seeds and buys your produce. Note her opening hours; shops keep their own schedules.
- Say hello to everyone you pass. First conversations count toward friendship, and every single day’s chat adds up.
Day 3 — Meet the town
- Make a proper circuit of town: the diner (Sophia), the clinic (Amira), the butcher (Kim), the forge (Natalia), the harbor (Kai). Faces first, favors later.
- Forage anything sparkling or pickable along the paths — wild finds are free money and free quest fodder. See Mining & Foraging.
- Keep watering. Keep talking. Keep an eye on the journal.
Day 4 — The farm takes shape
- By now you’ll likely have your first small harvest — sell some, keep some, as quests direct.
- To-do quests will start asking you to gather, chop, and craft. Follow them; they are the story’s roots and they unlock everything else, including the game’s other career.
- If the town’s early errands send you somewhere new — the woods, the beach — go. Exploration is never wasted here.
Day 5 — Something is different about grandma
- Around this stretch of days (exactly when depends on your pace), the main story begins showing its true colors. Late-night noises. Odd errands. A grandmother with secrets.
- We’ll say no more — walk it yourself, then read Chapter 1 afterward if you want the botanical notes.
follow the strange thing. always follow the strange thing 🌙
Day 6 — Two lives, one Tara
- Once the story’s first big reveal lands, your evenings gain a purpose of their own. The Witchcraft introduction covers what opens up, spoiler-gently.
- Daytime stays the same: water, harvest, chat, forage. Balance is the whole game.
- Start earmarking spare produce as gifts — see Gift Preferences once you know people a little.
Day 7 — Rhythm
- By week’s end you should have a working daily loop: water → harvest → town circuit → quest tasks → evening business → bed before midnight.
- Consider your first purchases: more seeds, and ask Natalia about tool upgrades when the game offers them — they cut the energy cost of chores.
- Do not worry about “finishing” spring. It lasts exactly as long as you want it to.
A few first-week don’ts
| Don’t… | Because… |
|---|---|
| Stay up past midnight | You’ll be warned at 12 AM; push much later and you collapse, waking short on energy |
| Rush toward changing the season | Out-of-season crops vanish at the ritual — see Energy, Time & Seasons |
| Sell every single thing you gather | Quests and cooking constantly ask for materials you “just sold” |
| Skip conversations to save time | Daily chats are the cheapest friendship-builder in the game |
Sign-off tip: end each day by peeking at tomorrow’s to-do list before bed — you’ll wake up already knowing where to point your boots. 🥾