❀ The Fairhaven Field Guide ❀

🌱 Your First Week

Every transplant needs a little time to take root, and so will you. Below is a gentle day-by-day plan for your first stretch on Fairhaven. Treat it as a trellis, not a cage — the game’s to-do quests will lead you through the same ground in their own order, and because seasons only change when you say so, nothing here can be missed. Story details are kept deliberately spoiler-light; when you want the full pressing, see the Story Overview and Chapter 1.

🌿 Lore aside: Tara arrives on Fairhaven with a suitcase, a career left behind on the mainland, and a grandmother who is not telling her everything. Hazel’s evenings are… occupied. You’ll find out with what soon enough.


Day 1 — Arrival & settling in

Day 2 — First crops in the ground

Day 3 — Meet the town

Day 4 — The farm takes shape

Day 5 — Something is different about grandma

follow the strange thing. always follow the strange thing 🌙

Day 6 — Two lives, one Tara

Day 7 — Rhythm


A few first-week don’ts

Don’t… Because…
Stay up past midnight You’ll be warned at 12 AM; push much later and you collapse, waking short on energy
Rush toward changing the season Out-of-season crops vanish at the ritual — see Energy, Time & Seasons
Sell every single thing you gather Quests and cooking constantly ask for materials you “just sold”
Skip conversations to save time Daily chats are the cheapest friendship-builder in the game

Sign-off tip: end each day by peeking at tomorrow’s to-do list before bed — you’ll wake up already knowing where to point your boots. 🥾