❀ The Fairhaven Field Guide ❀

📚 Glossary

A pressed and labeled collection of Fairhaven’s terms of art — the words you’ll meet in town chatter, coven meetings, and every other page of this field guide.


🏝️ Places

Fairhaven
The seaside island town where the game takes place — farm, town square, woods, beach, mountain, and stranger places besides. Tour it in Map of Fairhaven.
Wylde Farm
Your grandmother Hazel’s farm, inherited into your care. Home base for farming and much of the story.
The Gloaming
A twilight otherworld reachable only by magic, where the coven gathers rare ritual ingredients such as Dragon’s Blood.
Coven Circle
The hidden gathering place where the coven meets and casts its rituals — including the season-turning ones (Spells & Rituals).
Ravenwood Hollow
(spoiler-adjacent) A hidden community of magical folk revealed later in the story, added in a free update. Home of Westley Vuk and his bookshop. See Map — spoiler-marked there.

🔮 Witchcraft

The Coven
Fairhaven’s secret circle of witches, hiding in plain sight among the townsfolk. Tara joins early in the story (Introduction to Witchcraft).
High Priestess
The coven’s leader — Lina Dahl-Johnson, who also runs the Dahl General Store.
Elder
A senior, venerated member of the coven; Hazel Wylde holds this honor.
Incantation
The spoken formula that powers a spell or ritual — e.g. the Spring Ritual Incantation that turns winter to spring.
Season Ritual
The coven ceremony, cast at the coven circle, that is the only way seasons change. You gather offerings; you choose when to cast (Energy, Time & Seasons).
The Wellspring
The deep source of the island’s magic, tended by the coven. The story orbits it; this glossary won’t say more. 🌙
Spirit Flame
A brewed ritual component the seasonal rites require — the classic recipe wants distilled ore essence and powdered seashell (Potions).
Keeper of the Wheel
The role Tara later assumes: steward of the turning seasons, making offerings to the Wellspring so the ritual can proceed.
Familiar
A witch’s animal companion. Fairhaven’s cats warrant a second look — see Familiars.
Potion
Brewed magic in a bottle, from the cauldron (Potions).

🏘️ Town Life

League of the Conscious Mind
Cameron Conner’s society of skeptics and rationalists, headquartered in the Town Center — a running counterweight to the island’s quiet magic.
To-Do Quests (Bulletins)
Small requests from neighbors — grow this, cook that, deliver the other. Steady coins, steady goodwill, and the subject of two achievements.
Relationship Values
The friendship measure tracked for roughly thirty residents, raised by chatting, gifting, and quests (Friendship).
Romanceables
The eight residents Tara can court and marry (Romance).

🌾 Farming & Craft

Garden Bed
A tilled plot on the farm where crops grow — water daily, harvest before the season turns, because out-of-season crops disappear (Crops).
Greenhouse
Sheltered growing space — the indoor answer to seasonal limits on what you can cultivate.
Crafting Station
Any of the farm’s processing machines — loom, candle maker, glass kiln, cheese press and kin — that turn raw goods into pricier artisan goods.
Artisan Goods
Processed products (cloth, candles, cheese…) that sell for more than their ingredients — the backbone of the Money-Making Guide.
Beehive
Produces honey and beeswax — as long as flowers are left blooming nearby to feed the bees (Bees & Orchards).

flowers you don’t pick are still working — for the bees ❀


Lore aside: notice how many of these words are shared between the mundane town and the magical one — Fairhaven’s whole story lives in that overlap.

sign-off tip: when a quest or letter uses a term you don’t know, it’s probably pressed somewhere in this book — start here ❀