The Fairhaven Field Guide

🧮 Crop Profit Calculator

Because Fairhaven's seasons only turn when you cast the ritual, the question is never "what month is it?" — it's "how long will I stay?" Tell the ledger your season and your stay, and it will rank every specimen by coins per day.

This calculator runs on the same field records as the Crop Guide. Coins/day is the Guide's measure: (sell price of a full harvest − seed cost) ÷ days to grow — a full harvest is 4 items from one sowing, which is why a bed out-earns a single fruit.
Season on the island

Rank Crop Seeds Grows in Harvests Net profit Coins/day
Storybook illustration of a brass balance scale weighing vegetables and wheat against a stack of gold coins, with a fruit tree outside the window.
fan art made with Ideogram: a fruit tree is a single 125-coin seedling from Kai's Treasures that fruits in every season without watering 🍎

The Orchard, Kept Separately

Fruit trees don't belong in the seasonal race above: one 125-coin seedling from Kai's Treasures fruits in every season, forever, and never needs watering — the ritual can't touch them. Coins/day for trees (initial growing time discounted) reads:

TreeMatures inThen fruits everyCoins/day
Apple 🍎~15 days5 days22
Mulberry 🫐~15 days5 days22
Orange 🍊~16 days6 days18.3
Lemon 🍋~15 days5 days18
Lime 🍈~14 days4 days18
Pomegranate 🌰~19 days9 days12.2

Plant them early and they quietly out-earn most beds for the rest of the game — details in Beekeeping & Orchards.

How the ledger is kept

the ritual waits on you, not the other way round — stay until the fennel's done paying ❀

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