🚜 Crop Guide
A pressed-and-labeled record of what grows in Fairhaven’s soil, season by season. Remember the island’s great mercy: seasons only change when the coven performs the ritual, so you may linger in any season as long as your ledger requires (Farming 101). Just harvest everything before the ritual — out-of-season crops left in the ground wilt the moment the season turns.
Coins/day is the Guide’s profitability measure: (sell price of a full harvest − seed cost) ÷ days to grow. A full harvest is 4 items from one sowing, so it’s 4 × the Sells for column. Flowers left blooming (unpicked) also feed any nearby beehive.
Field notes — the short answer
If you plant nothing else, plant this:
- Spring: wheat, the best spring earner (20.8 coins/day).
- Summer: cotton for the loom (~39/day as cloth) and strawberries for straight sale (28.7/day). Tuck a few sunflowers near your beehives and leave them unpicked.
- Fall: fennel, wall to wall (24.2/day).
- Winter: spinach (27.5/day), with fennel (24.2/day) a close second. Then stay — the season only turns when you cast the ritual.
- Any time you have 125 spare coins: a fruit tree. It fruits in every season and never needs water.
Want a full season-by-season plan? See Recommended Farm Plans.
Prefer to run the numbers for your own plan? The interactive Crop Profit Calculator ranks every crop by coins per day for whatever season and length of stay you choose.
Spring Specimens
| Crop | Seeds | Grows in | Sells for | Coins/day | Field notes |
|---|---|---|---|---|---|
| Wheat | 25 | 8 days | 48 | 20.8 | The best spring earner at 20.8 coins/day. Seeds once the general store reaches level 1. |
| Snowdrop 🌸 | 8 | 5 days | 20 | 14.4 | Spring’s best flower; from Violet’s Violets. |
| Carrot | 10 | 5 days | 20 | 14 | A common cooking ingredient. Seeds once the general store reaches level 2. |
| Potato | 5 | 5 days | 15 | 11 | Cheap 5-coin seeds, ready in 5 days. |
| Cauliflower | 15 | 6 days | 20 | 10.8 | A soup ingredient. Seeds once the general store reaches level 3. |
| Green Bean | 3 | 4 days | 10 | 9.25 | The cheapest seed on the island — a fine first sowing. |
| Tulip 🌸 | 4 | 4 days | 10 | 9 | Ready in 4 days; leave it blooming to feed a nearby beehive. |
Summer Specimens
| Crop | Seeds | Grows in | Sells for | Coins/day | Field notes |
|---|---|---|---|---|---|
| Strawberry | 20 | 6 days | 48 | 28.7 | The best straight-from-the-bed earner in the whole almanac. |
| Sugarcane | 30 | 8 days | 42 | 17.3 | The slowest summer crop at 8 days; sells for 42. |
| Tomato | 10 | 4 days | 18 | 15.5 | A common cooking ingredient, ready in 4 days. |
| Sunflower 🌸 | 8 | 6 days | 24 | 14.6 | Summer’s best flower; leave it blooming beside a beehive. |
| Corn | 5 | 5 days | 15 | 11 | Same seed cost, growth time, and price as spring’s potato. |
| Marigold 🌸 | 4 | 4 days | 12 | 11 | A 4-day flower; leave it blooming to feed a nearby beehive. |
| Cotton | 15 | 7 days | can’t be sold raw | — | Summer’s sleeper champion — raw cotton can’t be sold, but woven into cloth it earns about 39 coins/day. Seeds from Thomas. See the ledger below. |
| Hops | 20 | 7 days | can’t be sold | — | Can’t be sold; grown as a brewing ingredient. |
Fall Specimens
| Crop | Seeds | Grows in | Sells for | Coins/day | Field notes |
|---|---|---|---|---|---|
| Fennel | 15 | 6 days | 40 | 24.2 | The star of the cold ledger — grows in both fall and winter. |
| Pumpkin | 10 | 5 days | 24 | 17.2 | Goes into Lina’s pumpkin pie and Cameron’s pumpkin bread, both favorite gifts. |
| Grapes | 25 | 8 days | 36 | 14.9 | An 8-day crop; the fruit ferments into wine. |
| Tiger Lily 🌸 | 8 | 6 days | 20 | 12 | Fall’s richer flower, from Violet’s Violets. |
| Cabbage | 8 | 5 days | 15 | 10.4 | A soup ingredient with 8-coin seeds. |
| Soybean | 25 | 7 days | 24 | 10.1 | Seeds from Thomas at his farm. |
| Turtlehead Flower 🌸 | 4 | 4 days | 4 | 3 | Sells for only 4 coins; plant it beside a beehive and leave it blooming. |
Winter Specimens
| Crop | Seeds | Grows in | Sells for | Coins/day | Field notes |
|---|---|---|---|---|---|
| Spinach | 3 | 6 days | 42 | 27.5 | Winter’s champion — cheap seeds from Lina at the general store. Vanessa’s smoothie of choice. |
| Fennel | 15 | 6 days | 40 | 24.2 | Also grows in winter, a close second to spinach. |
| Primrose 🌸 | 4 | 4 days | 24 | 23 | The most profitable flower in the game, a beehive favorite, and needed for the Spring Ritual Incantation. Seeds and sales at Violet’s Violets. |
| Onion | 10 | 5 days | 24 | 17.2 | A soup ingredient; matches pumpkin’s 17.2 coins/day. |
| Sweet Potato | 4 | 4 days | 12 | 11 | Sells for only 12 coins; Cameron’s recipes call for it. |
The Orchard Ledger (Fruit Trees)
One seedling, bought once from Kai’s Treasures for 125 coins, fruiting forever in any season — and trees never need watering. Coins/day for trees discounts the initial growing time:
| Tree | Matures in | Then fruits every | Fruit sells for | Coins/day |
|---|---|---|---|---|
| Apple | ~15 days | 5 days | 30 | 22 |
| Mulberry | ~15 days | 5 days | 30 | 22 |
| Orange | ~16 days | 6 days | 30 | 18.3 |
| Lemon | ~15 days | 5 days | 25 | 18 |
| Lime | ~14 days | 4 days | 20 | 18 |
| Pomegranate | ~19 days | 9 days | 30 | 12.2 |
Mulberry trees also give mulberry leaves (unsellable, but silkworms adore them). More in Beekeeping & Orchards.
The Profitability Ledger
Cotton, the quiet champion
Cotton is the most profitable crop in the game — about 39 coins per day — but only once you turn it into cloth. You cannot sell raw cotton at all; woven into cloth, one seed packet’s worth returns around 273 coins (community-calculated), and the fabric sells at Kai’s stall. Cotton seeds come from Thomas at his farm, not the general store. See Artisan Goods for the processing side of the ledger.
Ranked by coin-per-day
- Cotton → cloth (~39/day) — best overall, requires processing.
- Strawberry (28.7/day) — best unprocessed crop; summer.
- Spinach (27.5/day) — best of winter.
- Fennel (24.2/day) — best of fall, and a close second in winter.
- Primrose (23/day) — best flower; winter.
- Apple & Mulberry trees (22/day) — year-round, and never need watering.
- Wheat (20.8/day) — best of spring.
Practical notes
- The Greenhouse changes everything. Thomas sets the Greenhouse Affection quest in winter.
- Deliver to Parker Johnson: 50× Wood, 20× Iron Ingot, 18× Glass, and 5,000 coins.
- Glass first: you’ll need a glassworks in your tool shed, so start stockpiling glass early.
- The payoff: Lina sells off-season seeds, and in Thomas’s own words, “off-season crops fetch a higher price, too.”
- Afterward: Parker asks you to grow him 4 marigolds — a burst of sunshine for the cold months.
- Seeds: most crops (spinach included) from Lina at the Dahl General Store, some only after you upgrade the store (see the field notes above); flowers from Violet’s Violets; cotton and soybean from Thomas; tree seedlings from Kai’s Treasures (Shops).
- Selling isn’t the only value. Crops feed Cooking, Potions, and gifts villagers adore (Gift Preferences).
- For the broader coin picture, see Money-Making.
Pressed Specimens (A–Z)
The seed drawer and harvest shelf, illustrated — every crop, seed packet, and orchard fruit on this page, A through Z, apple to wheat.
sign-off tip: strawberries all summer (28.7/day), spinach all winter (27.5/day), and every cotton harvest through the loom before it goes anywhere near a stall 🧵
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